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Thursday, March 19, 2015

Embed Assets in OpenFL NME Haxe






 In summary:
Inside file: main.hx:
/////////////////////////////////////////////////////////////////////////
import openfl.Assets;
Assets.getBitmapData("assets/img/TEST.png");
/////////////////////////////////////////////////////////////////////////

Inside file: application.xml:
/////////////////////////////////////////////////////////////////////////
< assets path="assets/img" include="*" / >
/////////////////////////////////////////////////////////////////////////
the &lt and &gt is supposed to be less than and greater than symbols...
But the HTML editor wont let me escape them when I go into the source...



----------------------- Rants an other information below. ---------------------------------------
Found the answer.
Kind of angry at the fact that... What was lacking was an import.
What the hell?!

Maybe I am just a complete idiot.
But how about people start remembering to include the damn import statements with
their code examples!?

Answer here:
http://stackoverflow.com/questions/17078148/embeding-and-reading-image-assets-when-deploying-to-windows

Extra notes:
This looks interesting:
 embed="true" path="Assets" rename="assets" include="*" exclude="openfl.svg" />

Source:
http://stackoverflow.com/questions/21660069/how-to-embed-an-image-in-windows-target

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