The rig exporter I made in maxscript finally got my rig into the game correctly.
What it does:
1. Converts all links to skinning.
2. Puts all geometry pivots at the origin.
...Step2 took me at least 7 hours of work today.
The entire exporter is 387 lines of code long.
The exported rig looks pretty trippy. As because of the math involved, all bones start at [0,0,0] at the beginning of the animation cycle.
Goodbye to All That (2014)
2 years ago