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Monday, March 28, 2011

MaxScript Rig Exporter for GoTeamGo

The rig exporter I made in maxscript finally got my rig into the game correctly.
What it does:
1. Converts all links to skinning.
2. Puts all geometry pivots at the origin.

...Step2 took me at least 7 hours of work today.
The entire exporter is 387 lines of code long.

The exported rig looks pretty trippy. As because of the math involved, all bones start at [0,0,0] at the beginning of the animation cycle.

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