Search ProofOfProgress Blog

Sunday, March 27, 2011

Link By Hand / Code in MaxScript

--The math behind linking AAA to BBB.
--If AAA and BBB are objects in 3DSmax.
offsetMatrix = $AAA.Transform*Inverse($BBB.Transform);
$AAA.Transform = offsetMatrix*$BBB.Transform;


--To Unlink The Original Parenting:
$.Parent = Undefined;

No comments:

Post a Comment