Having some type of memory leak detection that is only compiled in debug mode I think is a good idea.
NOT memory management. Because that would have to exist in both debug and release.
And memory managers would defeat the purpose of using a high-performance language like C++.
//For a class that has 3 pointers under it's ownership.
//Here is how we could delete it, and get a basic order-independent
//(combination based) hash to confirm the objects we think were deleted
//are deleted.
static uint32_t MyClass::deleteInstance(MyClass* c){
uint num1 = OtherClass::deleteInstance(c->ptr01);
uint num2 = OtherClass::deleteInstance(c->ptr02);
uint num3 = OtherClass::deleteInstance(c->ptr03);
uint finalNum = c.getObjectID();
delete c;
return (num1+num2+num3+finalNum);
}
Goodbye to All That (2014)
9 years ago
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